Software Engineer // Game Developer
Tech demo implementation of VALORANT's anti-wallhack system
(Unity)
Pinball-style game
(Unreal 4, Blueprint)
Pass-and-play Gomoku game
(SDL2, C++)
VR Two-player asymmetrical heist game
(Unity, Valve Index)
Tower defense idler
(Unity)
VR Maze game
(Unity, Oculus Rift)